Teenage Mutant Ninja Turtles: Mutants in Manhattan

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Stage 3: Slash

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The Sewers is a familiar home for the turtles, but down here there are plenty of parts they don't call home down there. You'll begin at the first basement floor of the sewers and will need to make your way down to the bottom, but along the way you'll need to complete a few random missions.

You'll begin with going down a narrow path that eventually forks off to the right. You'll be able to do Takedowns with ease in this area (if your group are set to Wait that this). Go through the grates with the fans to proceed until a wall is put up that requires all enemies near by to proceed. Once you get past the barrier you'll see a hole with a green gem over it that leads to the next floor. Jump down and continue through the sewers. Down here the sewers begin to take on a maze-like design. To get to the next floor you'll need to hang left immediately and you'll see two slow-spinning lasers. Pass two of them, make a left, pass two more lasers, and you'll find a closed manhole. Black and White Foot Clan ninjas appear to stop you and lock off the lid, but defeating them will allow you to pull it off.


On the third basement floor you'll receive a mission. Locate the enemies down here and go through a variety of potential missions. One of these may be to perform a stealth takedown on all the foes. This mission will require you to set your AI turtles (if in singleplayer) to Wait and for you to carefully assess which way they are facing so that you can sneak up behind them. Do this quickly for the best score, but being spotted is a failure in the mission immediately and you'll have to fight a large group of enemies instead. Another possible mission down here is to survive an enemy assault. A series of very strong enemies will arrive for the time amount in the top right corner (usually a minute and thirty seconds).You are graded on how much damage you take so if you have Ninjutsus to help you evade enemies and not take damage then it's a good time to use it here. Focus on defense and once the time is up they'll all be gone. Locate the hall with a lot of gems in it to find the path to the next floor below.

The fourth floor has a fire outbreak. Stay out of the flames to avoid taking damage. When you get down there you'll see a path straight ahead and a warp to the lair on your right. Go straight and at the first turn go right. Then make the second left to get stopped at another enemy barrier. Take out the ninjas to proceed. Past the flames at the bottom of this path is another hole to the next floor with more fire nearby. Jump over the fire and get to the fifth floor.

This floor is home to yet another mission. It may be one of the ones mentioned above, but you may also receive the mission of destroying Krang UFOs. The Krang UFOs are an enemy that can roam around the sewers as a sentry to spot you and call on more enemies, but for this mission you'll need to take them out and avoid their space weapons. There are multiple kinds of them that each have different lasers to inflict different negative effects on you (slow, slippery, bouncy, paralyzed, etc). Regardless of how they hurt you, these ships are rather fragile so taking them down (all 2 of them) should be a breeze. Whatever mission to you get is simply a barrier to prevent you from reaching the next floor.

Down here you'll see a series of lasers that shoot out in four directions instead of 2 while spinning. Luckily, there is no need to confront those for now. You'll see a manhole to the lair on your right. Go past it and turn right immediately. Go down this hall and enemies will appear with yet another barrier to stop you until all the enemies are defeated. A pathway to the next floor opens, but there are a lot of the lasers mentioned above in your way. You can either  use shuriken, Donatello's staff in the air, or simply dodge them for the easiest methods of handling it. Go down the next hole.

Basement floor 7 is different than what we've seen in this level previously, but you may recognize it from the training area. It may look simple, but you'll soon be lost in its corridors. You'll be prompted to find enemies, but once you do you'll be given the task of disarming a series of bombs. These bombs are disarmed by holding your interaction button near them, but you'll need someone to protect you while you do this. Find all four bombs with the T-Glass (three are in the halls, but one is in the large hub's second floor) and then go down the main hall to a large circular room with computers in it. Run up the stairs, go down the hallway with the plethoraof gems, and prepare to face the boss.


This section of the sewers belong to Slash, and while he generally doesn't want trouble he's feeling rather irritable today. Not able to console him, Michaelangelo and team have no choice but to fight. An important note for this boss fight is that it's rather dark, but if you look up at the ceiling you'll see a light switch you can hit to brighten things up. Slash's attack patterns are rather normal, but he does have a couple of unique attacks. When he isn't slashing at you with his claws he can use a high jump attack that will cause him to come crashing down on you. More notably is his Slash Roll attack (which you can learn after defeating him). He'll back up, start spinning, and then roll forward at you. You're unable to hurt him while he is spinning, but he'll be vulnerable right after he's done. As with any boss, he'll become enraged and attack faster when only two bars of life remain, but dodging his spins will put you in a good position to clear the stage.
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