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Amy Hennig Doesn't Blame EA For Canceling Visceral's Star Wars Game

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"As hard as it was personally for me."

During a fireside chat at the Gamelab conference in Barcelona, Amy Hennig said she doesn't hold EA at fault for canceling Visceral's Star Wars game.

The chat, the full transcript of which has been provided by Venture Beat, was between Uncharted's Amy Hennig, Sony's Mark Cerny, and The Game Awards' Geoff Keighley.

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Late into the chat, an audience member fielded Hennig a question relating to EA allegedly pulling the plug on the Star Wars game she was working on at Visceral Games because it was single-player: "There was quite a dilemma a few months ago about EA and this question of whether single-player games are 'dead.' What do you think about that?"

"I don’t fault EA for that decision, as hard as it was personally for me," Hennig said. "I understand the challenge. We have to come at this in different ways. I think it’s about portfolios of games at different price points that allow us to do more than just PUBGs and Fortnites and Destiny clones."

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In the same response, Hennig touched on Sony's handling of single-player experiences, praising their support for these kinds of games because they're prohibitively expensive to make when there isn't a live service attached.

Hennig believes we're in an inflection point in the industry, with pressure to provide more content for the same price point that there has been for years now, but still preserve self-contained single-player experiences. She sees digital distribution distribution as an avenue for appropriately price single-player content.

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Hennig recently revealed that she had left EA back in January following the shuttering of Visceral Games and the transitioning of its single-player game to EA Vancouver. Motive Studios general manager Jade Raymond said EA plans on using characters and other assets from the canceled Visceral game for the reworked EA Vancouver Star Wars title.

The canceled project reportedly would have had a heist story that focused on "scoundrels in space." Its co-writer Todd Stashwick said it was to be "beautiful, amazing, fun and funny."

Colin Stevens is a freelance writer for IGN. Follow him on Twitter.